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About

A lifelong multidisciplinary artist, Claire is passionate about art as a platform for human connection, leveraging her experience and expertise to provide art, leadership and enthusiasm to a variety of creative and technological projects.

From Montreal, now based in Vancouver, she has exhibited paintings, mixed media projects, performed at community galleries and events, and has worked as a book illustrator and calligrapher. After completing Vancouver Film School’s 3D Animation & Digital Effects program, Claire adapted her traditional art skills to digital applications, and entered the video game industry in 2004.

Claire has created virtual characters, environments, and visual effects, shipped over 20 video game titles for a range of platforms including PC, console, mobile, VR and AR, for talented game studios including Relic Entertainment, Blackbird Interactive, Gasket Games, and Hinterland Studio.

Throughout her career, Claire has developed a singular expertise: visual language mastery. As a VFX artist, she uses it to shape player experience by guiding attention and creating meaning at a glance. In her fine art practice, she uses it to shape personal experience by translating mythology, metamorphosis, and internal landscapes into external form. Now offering consulting and creative coaching, Claire helps studios optimize their visual storytelling and supports individual artists in developing authentic, transformative creative practices.

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