making art for video games, since PC DVD was a thing

Claire Roberts Senior VFX Artist

Multi-disciplinary artist with 20+ years in game development, specializing in real-time visual effects.  Collaborates cross-discipline to unravel complex technical challenges and implement solutions that support creative vision.  Focused on gameplay clarity, environmental storytelling, and optimal performance, with strong emphasis on visual language and player experience.

Skills

  • Real-Time Particle Effects, Shader Development & Material Authoring

  • Visual Language & Gameplay Readability

  • Performance Optimization & Scalability, Pipeline Development & Documentation

  • Cross-discipline Collaboration, Training & Mentorship

Tools & Platforms

  • Unreal Engine, Unity, Maya, 3DS Max, Photoshop

  • PC, Console, Mobile, Switch, XR/VR

Highlight reel of VFX, environments, and characters made for various video games I've worked on since 2004. Featuring clips from The Long Dark: Episode 5, many Warhammer titles, Awaken (VR), and a smattering of mobile games.

Experience

VFX Artist - Hinterland Studio, Nov 2022-April 2026

VFX Artist - Gasket Games Corp.         May 2019-Nov 2022

  • Warhammer Age of Sigmar: Storm Ground: VFX for environment, combat, gameplay and non-interactive sequences

  • Unreleased Title: VFX research & development, collaboration with Engineers/Technical Artists

  • Mentorship for Junior VFX artist: iterative feedback, direction, weekly 1-on-1 meetings

Lead Artist - Banging Rocks    Feb 2018-May 2019

  • VR concept development & prototyping - VFX, 3D assets, support for junior artists

Lead Artist - Fire-Point Interactive   Mar-Jul 2017

  • Tooth and Claw [VR] - 3D assets and VFX for gameplay and environment, supported remote art team

VFX Mentor - Vancouver Film School  May 2015-Jul 2017

  • Game Design Program - VFX critique, iterative feedback, career guidance

VFX Artist - Blueprint Reality Oct 2016-Feb 2017

  • Awaken [VR] - VFX and VFX-driven UX design for intuitive interface

VFX Artist - Roadhouse Interactive Dec 2014-Aug 2016

VFX Artist - Blackbird Interactive                                                      Apr 2012-Aug 2013

  • Pre-production for Homeworld: Deserts of Kharak - R&D for FX prototypes and terrain creation

VFX Artist - Relic Entertainment 2010-Apr 2012

Art Generalist - Relic Entertainment Mar 2005-2010

Projects

  • Adventurer Wanted, Hat Provided, book by Edd Macdonald - cover & 30 illustrations 2026

  • Séance Engine, multimedia project - 4 illustrations, sound responsive particle system 2025

  • Donal Óg, music video by ZenCentric - Sound responsive particle system, vocals 2025

  • Echoes of Movement, locative media project with StoryCloud - concept, narration 2021

  • Migration, digital short film with Digital Stories Canada - writer, director, producer 2018

  • The Inspiration Project, interactive art installation & short film - director, producer 2010

Education

  • User Interface Design - Brainstation, Vancouver, BC 2021

  • Introduction to Software Development - BCIT, Vancouver, BC 2010

  • 3D Animation & Digital Effects - Vancouver Film School, Vancouver, BC 2003

  • Fine Arts - Dawson College, Montreal, PQ 1992-1995