Claire Roberts
Senior VFX Artist
Lifelong multidisciplinary artist combining traditional art background with current technology. Highly organized and detail oriented, with strong communication skills, and at ease with cross-disciplinary collaboration. Valuable contributor and troubleshooter during all development phases. Committed and enthusiastic, with 22 years industry experience.
Highlights & Proficiencies
Developed for PC, console, mobile, HTC Vive, Oculus Rift, Gear VR, and Switch
Software used: Unreal Engine 4, 5 (Cascade and Niagara), Unity 3D, Maya, 3D Studio Max, Photoshop
Developed visual language and art direction for gameplay VFX
Collaborated with Designers and Engineers to implement complex work and achieve visual targets
Provided asset tracking, quality control, optimization, and outsource management
Created and maintained visual libraries, style guides, tutorial packages & pipeline documentation
Provided training, mentoring, and support for junior artists
Work Experience
Senior VFX Artist - Hinterland Studio Nov 2022-Current
At Hinterland, I support multiple teams with their visual effects needs, providing pre-production concept exploration and development for Blackfrost: The Long Dark II , and new content for award winning The Long Dark. For The Long Dark: Visual Enhancements Update, I created conditional effects for weather and time of day (including snow, fog, and electricity), as well as proximity-triggered gameplay FX.
Senior VFX Artist - Gasket Games Corp. May 2019-Nov 2022
As Lead VFX Artist on Warhammer Age of Sigmar: Storm Ground, I drew from my previous WH40K experience and worked with the Art Director to create a variety of weapon, magical, elemental, environmental, gameplay VFX. For an unannounced/unreleased project, I focused on environmental effects, and worked with an Engineer and a Technical Artist to research and develop solutions for a challenging visual target. As well, I supported two junior VFX artists by providing feedback, direction, concept art, and weekly 1-on-1 meetings.Lead Artist/Consultant - Banging Rocks (VR concept development) - Feb 2018-May 2019
Lead Artist/Consultant - Titan Squad (remote, New Orleans, LA) - Sep 2017-May 2019
Lead Artist - Fire-Point Interactive - Mar-Jul 2017
VFX Mentor - Vancouver Film School (Game Design Program) - May 2015-Jul 2017
VFX Artist - Blueprint Reality - Oct 2016-Feb 2017
VFX Artist - Roadhouse Interactive - Dec 2014-Aug 2016
Art Generalist - Fathom Interactive - Dec 2013-Jul 2014
Art Generalist - Blackbird Interactive - Apr 2012-Aug 2013
Art Generalist - Relic Entertainment - Mar 2005-Apr 2012
Art Generalist - Kerberos Productions - Jul 2004-Feb 2005
Education
UI Design - BrainStation, Vancouver, BC, 2021
Introduction to Software Development - BCIT, Vancouver, BC - 2010
3D Animation & Digital Effects - Vancouver Film School, Vancouver, BC - 2003
Fine Arts - Dawson College, Montreal, PQ - 1992-1995
Other Training
Mental Health First Aid - Mental Health Commission of Canada - 2015
SAFETALK (Suicide Awareness for Everyone) - Crisis Centre, Vancouver - 2015
Various - community safety, emergency planning, conflict resolution & de-escalation - Ongoing
Volunteer
Ranger (community safety & mediation) - Black Rock Rangers, Burning Man - 2013-2023
Founder - BC Rangers - 2014-2021
Event Producer - Greater Vancouver Interactive Arts Society (GVIAS) - 2016
FUN!
Interactive - creating sound-responsive particle systems with UE5 and TouchDesigner
Visual Arts - painting, drawing, sculpting, calligraphy & illumination, multi-disciplinary mashups
Performing Arts - vocalist, dancer, fire arts
Facilitation - Workshops and interactive projects for creativity, expression, empathy and play
Shipped Titles
Warhammer Age of Sigmar: Storm Ground - Lead VFX
[AR] Mahjong Solitaire - textures
[VR] Tooth and Claw - art team support, VFX, 3D assets
[VR] Big Spin Slots- VFX, 3D assets
[VR] Awaken - VFX, 3D assets
Free Skiing Heroes - VFX, character/enviro models & textures
Red Bull Air Race 2 - VFX
Snowboarding: The Fourth Phase - VFX, character/enviro models & textures
Warhammer 40k: Carnage Champions – VFX, character/enviro models & textures
Bike Unchained - character/enviro models & textures
Food Battle - character/enviro models & textures, VFX
Sky Punks - environment models, textures, level dressing
Warhammer 40,000: Space Marine - VFX, optimization
Warhammer 40,000: Dawn of War II: Chaos Rising - environment, VFX
Warhammer 40,000: Dawn of War II - environment assets & destruction, outsource support
Warhammer 40,000: Dawn of War: Soulstorm - character models & textures
Company of Heroes: Opposing Fronts - environment assets & level dressing
Warhammer 40,000: Dawn of War: Dark Crusade - character models & textures
The Outfit - character/enviro models & textures
Sword of the Stars - vehicle models & textures, planet surfaces